We design
learning experiences for children and young people to help them become
more creative, critical and develop positive values. Through Creative Computing, Computational Thinking, STEAM methodologies, Tinkering or Maker education,
we try to help children and young people from vulnerable communities to
develop their creativity, critical thinking, empathy, curiosity and
teamwork skills. All this so that they can become changemakers in their
communities, develop a voice of their own, and learn to use technology
as a way of expression and creation.
We do all this through workshops working directly with the children, teacher trainings, or by connecting schools with each other and promoting co-creation between teachers and students from different parts of the world.
Where?
Although during the evolution of the project partnerships have been created with schools, universities and NGOs in different parts of the world, when we use the label 'Inventors4Change' we refer mainly to our initiatives in the Indian schools and organizations where the project started:
- Other stakeholders in the Bangalore area: Srishti Institute of Art, Design and Technology, Paper Crane Lab, Project DEFY, Quest Alliance, Headstreams, Shishu Mandir, The Valley School, Ananya.
Examples. See our work
Here are a couple of videos showing the work done through Inventors4Change, especially its collaborative and co-creation dimension between schools.